Hobgoblin
The hobgoblins of Bas-Lag originated in Rohagi. They are called the ghaal'dar, or "mighty people", in their own tongue. They are a clever, strong and disciplined race with perhaps a tendency to cruelty. Their intelligence and strength, as well as their organizational skills make them the natural leaders of the goblinoid races.
Size: Medium
Speed: 30 ft
Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.
Size. Your size is Medium.
Low-light Vision. You can see in dim light within 60 feet of you as if it were bright light.
Martial Training. You are proficient with two martial weapons of your choice and with light armor.
Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. Common and Goblin.
Traits
Ability Scores: Choose any three +1Size: Medium
Speed: 30 ft
Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.
Size. Your size is Medium.
Low-light Vision. You can see in dim light within 60 feet of you as if it were bright light.
Martial Training. You are proficient with two martial weapons of your choice and with light armor.
Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. Common and Goblin.
Remove these ads. Join the Worldbuilders Guild