Leonin
Leonin are Remade.
Size: Medium
Speed: 35 ft
Age. Leonin mature and age at about the same rate as humans.
Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Low-light Vision. You can see in dim light within 60 feet of you as if it were bright light. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. Common.
Description
Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly.Traits
Ability Scores: Cha -2; Choose any three +1Size: Medium
Speed: 35 ft
Age. Leonin mature and age at about the same rate as humans.
Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Low-light Vision. You can see in dim light within 60 feet of you as if it were bright light. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. Common.
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