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Shifters

Shifters, also known as the weretouched. With both humans and lycanthropes among their distant ancestors, shifters posses just a small portion of their forefathers' shape-shifting abilities. They cannot transform wholly into an animal but can instead shift parts of their body to become animal-like for short periods of time.   The shifters are native to the swamps and bayous of eastern Rohagi, although a few can be found living in New Crobuzon.  

Description

Shifters resemble humans but with more animal like features. Their bodies are physically fit and lithe, they tend to move around in an animal like manner, crouching, springing and leaping. Like cats they have wide flat noses with large eyes, pointed ears and claw-like nails on both their toes and fingers. Their hair is thick and worn long and some have long sideburns to match. Longtooth shifters claim that werewolves are their ancestors and have canine features while the razorclaw shifters claim weretigers to be their ancestors and display feline features.  

Traits

Ability Scores: Choose any three +1
Size: Medium
Speed: 30 ft.
Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Low-light Vision. You can see in dim light within 60 feet of you as if it were bright light.
Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.
Once you shift, you can't do so again until you finish a short or long rest.
Languages. Common.  

Available Sub-species

Beasthide
Natural Athlete. You have proficiency in the Athletics skill.
Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.  
Longtooth
Fierce. You have proficiency in the Intimidation skill.
Shifting Feature. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  
Swiftstride
Graceful. You have proficiency in the Acrobatics skill.
Shifting Feature. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.  
Wildhunt
Natural Tracker. You have proficiency in the Survival skill.
Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.

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