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Aquatic Trident

2nd level Conjuration   Casting Time: 1 action   Range: 120 feet   Components: V, S   Duration: Concentration, up to 1 minute   You coalesce water in your hand, giving it the shape of a mighty trident. This magic trident lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 cold damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you have advantage on an attack roll made with this trident and hit, the hit creature must make a Strength saving throw. On a failed save, the target drops one item that it’s holding.   If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the trident to reappear in your hand.   At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.   Spell Lists. Druid, Paladin, Ranger, Sorcerer, Wizard

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