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Arcane Dagger

1st-level Conjuration   Casting Time: 1 action   Range: Self   Components: V, S   Duration: Up to 1 minute, concentration.   You weave together strands of magic to create a dagger of pure force in your hand.   This magic dagger lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d4 force damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the dagger to attack a target on a turn when you have teleported, you may roll the attack with advantage   If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the dagger to reappear in your hand.   At Higher Levels: When you cast this spell using a 2nd- or 3rd-level spell slot, the damage increases to 3d4. When you cast it using a 4th- or 5th-level spell slot, the damage increases to 4d4. When you cast it using a spell slot of 6th level or higher, the damage increases to 5d5.   Spell Lists. Bard, Sorcerer, Warlock, Wizard

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