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Astral Comet

2nd-level Conjuration   Casting Time: 1 reaction, when you fall greater than 10 feet.   Range: Touch   Components: V, S, M   Duration: 8 Hours   When you land from a fall, you transfer the kinetic energy outwards, instead of inwards. You take no damage from the fall. All creatures adjacent to the space where you land must make a Dexterity saving throw. On a failed save, the target takes 2d8 force damage and is knocked prone, or half as much on a successful save without being knocked prone.   Spell Lists. Ranger, Sorcerer, Wizard

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