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Divine Charge

3rd-level evocation   Casting Time: 1 reaction, when another creature you can see within range would fall unconscious at 0 hit points.   Range: 60 feet   Components:   Duration: Concentration, up to 1 minute.   With a quick prayer, you bid the creature to fight on in their righteous cause. Instead of falling unconscious, the target immediately gains 4d10 + spellcasting modifier temporary hit points. While the creature has these temporary hit points, it does not make death saves, it is immune to the frightened condition and cannot be forced to move by any means. If this spell ends and the target has not regained hit points through another means, they immediately fall unconscious and begin making death saves.   Once a creature has been the target of this spell, they cannot gain the benefit of it again until they complete a short or long rest.   At Higher Levels: When you cast this spell using a slot of 4th level or higher, the temporary hit points increase by 1d10.   Spell Lists. Cleric

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