Illusory Pit
2nd level Illusion
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create the illusion of a pit in a 10 foot radius sphere centered on a point you can see within range. Creatures within this radius must make an Intelligence saving throw. On a failed save, the target believes themself to have fallen into the pit. The target takes 2d6 psychic damage and falls prone. On a successful save, there is no effect.
Another creature may use their action to slap or shake an affected creature back to their senses, ending the effect.
A creature may repeat its save on the end of each of its turns, taking 1d6 psychic damage on a failed save, or ending the effect on a successful one.
At Higher Levels. For each spell slot above level 2nd, the target's take an additional 1d6 damage.
Spell Lists. Bard, Sorcerer, Wizard
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