Phantasmal Trap
2nd level Illusion
Casting Time: 1 action
Range: Touch
Components: V, M (An amethyst worth 25g that the spell consumes)
Duration: Until Dispelled
You touch a door, chest, book, lock or other openable object no larger than a 10 foot cube, and embed a dangerous phantasm in it. When you cast this spell, designate up to 5 creatures that are allowed entry to the object. Any other creature who opens the object must make an intelligent saving throw, taking 2d10 psychic damage on a failed save or half as much on a successful one.
Spell Lists. Bard, Sorcerer, Warlock, Wizard
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