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Power Word: Isolate

3rd-level enchantment   Casting Time: 1 action   Range: 30 feet   Components: V   Duration: Concentration, up to 1 minute   You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom saving throw. On a failed save, designate any number of creatures you can see within 100 feet. The target treats these creatures as if they were invisible and silenced. The affected creature cannot target, perceive, or otherwise interact with its allies for the duration of the spell, and will rationalize any physical contact to the best of its ability. If one of its allies deals damage to the creature, the affected creature can make another Wisdom saving throw. On a successful save, the spell ends.   Spell Lists. Bard, Sorcerer, Warlock, Wizard

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