BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Protective Smite

2nd-level Abjuration   Casting Time: 1 bonus action   Range: Self   Components: V   Duration: Concentration, up to 1 minute   The next time you hit a creature with a melee weapon attack during the spell’s duration, the weapon sinks into your target, leaving their ability to harm others weakened, and the attack deals an extra 1d10 Psychic damage to the target. Additionally, if the target is a creature, it must make a Wisdom saving throw. On a failed save, designate up to three other creatures. Those creatures have resistance to damage dealt by the target until the end of your next turn.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage dealt by the attack increases by 1d10 for each slot.   Spell Lists. Paladin

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!