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Steam Jet

Conjuration Cantrip   Casting Time: 1 action   Range: 60 feet   Components: V, S   Duration: Instantaneous   You fire a burst of scalding hot steam at a target you can see within range. The target must make a Dexterity saving throw. On a failed save, the target takes 1d8 fire damage. A target submerged in water does not benefit from resistance to this fire damage.   At Higher Levels: This spell's damage increases by 1d8 when you reach 5th level, 11th level and 17th level.   Spell Lists. Druid, Sorcerer, Warlock, Wizard

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