BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Surging Charge

2nd-level Conjuration   Casting Time: 1 action   Range: Self (30 foot line)   Components: V, S   Duration: Instantaneous   You surround yourself with flowing water, directing it in a wave that propels you forward towards an unoccupied space you can see within range. All creatures in the line must make a Strength saving throw. On a failed save, a target takes 3d4 cold damage, or half as much on a successful one. Target's who fail their save are knocked prone.   Spell Lists. Druid, Sorcerer, Wizard

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!