Surging Charge
2nd-level Conjuration
Casting Time: 1 action
Range: Self (30 foot line)
Components: V, S
Duration: Instantaneous
You surround yourself with flowing water, directing it in a wave that propels you forward towards an unoccupied space you can see within range. All creatures in the line must make a Strength saving throw. On a failed save, a target takes 3d4 cold damage, or half as much on a successful one. Target's who fail their save are knocked prone.
Spell Lists. Druid, Sorcerer, Wizard
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