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Unicorn Spirit

Large Spirit   Armor Class: 11 + the level of the spell (natural armor) + 2 (Green Knight only)   Hit Points: 40 + 10 for each spell level above 5th   Speed: 50 ft.,
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 11 (+0) 17 (+3) 16 (+3)
Damage Immunities:   Condition Immunities: charmed, paralyzed, poison   Senses: darkvision 60 ft., passive Perception 13   Languages: Old Speech (Telepathy 60 ft)   Proficiency Bonus:   Unburdened by Wilderness (Warden only): You may ignore difficult terrain caused by plants or other natural features.

Actions

  Multiattack. The unicorn makes a number of attacks equal to half this spell’s level (rounded down). Only one attack may be a horn attack.   Hooves. Melee Weapon Attack: your spell attack modifier to hit., one target. Hit: 2d6 + 2 + the spell’s level bludgeoning damage.   Horn. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + the spell’s level radiant damage. The target must succeed on a Strength save equal to your spell save DC or be knocked prone.   Healing Touch (3/Day). The Unicorn touches another creature with it’s horn. The target magically regains hit points equal to 2d8 + the spell’s level.
  • Purifier Only: When you use this feature, you may also end the Poisoned condition on the target.
  Overgrowth (Warden only) (3/Day). A 20 foot square within 90 feet becomes overgrown with plants, turning the area into difficult terrain. Creatures in the area when you use this ability must succeed on a Strength saving throw or become restrained. A creature restrained by plants may use it’s action to roll a Strength saving throw to attempt to escape. The overgrowth lasts for 1 minute.

Reactions

  Chivalry (Green Knight only). When a creature adjacent to the Green Knight is targeted with an attack roll, the Green Knight may use their reaction to interpose themselves between the attacker and the target, forcing the attacker to attack them instead.   Virtuous Light (Purifier only). When a creature within 30 feet of the Purifier regains hitpoints, the Purifier may use their reaction to grant the creature 2d8 + the spells level temporary hit points.   Withstand (Warden only). When the Warden takes acid, cold, fire, lightning, or thunder damage, it may use it’s reaction to grant itself resistance to that damage type for that attack.

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