Unicorn Spirit
Large Spirit
Armor Class: 11 + the level of the spell (natural armor) + 2 (Green Knight only)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 50 ft.,
Damage Immunities:
Condition Immunities: charmed, paralyzed, poison
Senses: darkvision 60 ft., passive Perception 13
Languages: Old Speech (Telepathy 60 ft)
Proficiency Bonus:
Unburdened by Wilderness (Warden only): You may ignore difficult terrain caused by plants or other natural features.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Actions
Multiattack. The unicorn makes a number of attacks equal to half this spell’s level (rounded down). Only one attack may be a horn attack. Hooves. Melee Weapon Attack: your spell attack modifier to hit., one target. Hit: 2d6 + 2 + the spell’s level bludgeoning damage. Horn. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + the spell’s level radiant damage. The target must succeed on a Strength save equal to your spell save DC or be knocked prone. Healing Touch (3/Day). The Unicorn touches another creature with it’s horn. The target magically regains hit points equal to 2d8 + the spell’s level.- Purifier Only: When you use this feature, you may also end the Poisoned condition on the target.
Reactions
Chivalry (Green Knight only). When a creature adjacent to the Green Knight is targeted with an attack roll, the Green Knight may use their reaction to interpose themselves between the attacker and the target, forcing the attacker to attack them instead. Virtuous Light (Purifier only). When a creature within 30 feet of the Purifier regains hitpoints, the Purifier may use their reaction to grant the creature 2d8 + the spells level temporary hit points. Withstand (Warden only). When the Warden takes acid, cold, fire, lightning, or thunder damage, it may use it’s reaction to grant itself resistance to that damage type for that attack.Remove these ads. Join the Worldbuilders Guild
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