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Wind Mastery

1st-level Conjuration   Casting Time: 1 bonus action   Range: Self   Components: V, S   Duration: 1 Minute   Winds whip up all around you. As a reaction when a creature enters a space within 10 feet of you or begins its turn there, you can direct the winds in their direction. The creature must make a Dexterity saving throw or it takes 1d6 thunder damage and is pushed 15 feet away from you.   At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot above 1st.   Spell Lists. Druid, Ranger, Sorcerer, Warlock, Wizard

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