BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Table Rules

On this page I will lay out my homebrew rules as well as my stance on variant rules from the PHB/DMG and other common homebrew rules. As many as I can think of anyway. If you have a question regarding anything like this, please ask.  

Experience

I'll be using essentially the Milestone system. I still track xp from combat etc. to use as a guide, but overall level ups will coincide more with the completion of plot arcs and accomplishments.  

Combat Pacing

I am loathe to implement explicit time limits on turns. That can open its own can of worms. I will be attemting to enforce a somewhat quick pace of play during combat. If people need time to ask for clarification about the environment and such that's fine, but allowing single turns to stretch on and on is a great way to kill the game.   I ask that everybody know their character. You don't need to know every mechanic of every class, or every spell in the game. You do need to know your own mechanics and spells. When your turn starts is not the time to read a spell's description for the first time only to find out it doesn't do what you thougth based on the name. If you know your character, and are respectful to others when they're taking their turns, you'll be ready to take your turn when it comes up.  

Flanking

Yes  

Potion Action Economy

Bonus action to take it yourself | Action to administer it to somebody else  

Critical Role Campaign 1 Multiple Spells Per turn

No. I'll be sticking to the rules as written.  

Max Dice + Roll Crits

I'm open to using this if the players are. I'm most leery about it in the early levels when things are already spikey enough. For clarity, this crit rule is:
  • You take the max value of any dice you would role for the hit
  • Add modifiers
  • Roll all the dice once, add that
  • The baddies get to use this rule against you
 

Creatures Provide cover

When my brain doesn't fail and I remember, yes.  

Major Injuries

No  

Encumbrance

I don't want to force people to be handling this nonsense unless they're using something like D&D Beyond that does it for them. I also don't want each member of the party carrying 10 swords, 3 sets of armor, 60 arrows, and a weasel. I hope we can agree to keep things reasonable.  

Coin Weight

See Encumbrance above.  

Ammo

Yes. If you're going to use arrows, bolts, etc. you need to track their use and recovery (when possible).  

Somatic Components without War Caster

Rules as written. If you don't have War Caster or some class/subclass feature that allows somatic components with your hands full, you can't do it.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!