Overview of the Game
This section simply re-summarizes the sequence of playing a Battleaxe battle, and points you to the relevant parts of the document that explain how each stage works.
1. MUSTER YOUR FORCES
You will need two armies to play a game of Battleaxe, so the first thing to do is assemble your forces. You can simply use all the models in your collection, but most players use the system of points values and army lists to ensure their forces are evenly matched for a closely fought game. This system is explained in the Choosing Your Army section. 2. CHOOSE A SCENARIO
The Fighting a Battle section presents a number of ‘pitched battles’. These can be clashes across a battlefield, or an attacking army facing off against a garrison defending a keep, or any number of scenarios. 3. SET UP THE BATTLEFIELD
Next, you will need a battlefield. The players set up terrain for their armies to fight over, representing all the strange, fantastical, and mundane features that make up the landscape of the Battleaxe world. How to do this is also covered in the Fighting a Battle section. 4. DEPLOY ARMIES
The two armies are deployed facing each other across the battlefield, ready to fight. Details on how to deploy can be found in the Fighting a Battle section. Each of the pitched battles includes a map showing you where on the table each player can place his models, and also tells you which side will take the first turn of the game. 5. FIGHT!
Fight out the battle, with players taking turns to act with their army. Units will move, dice will be rolled, the fate of your force is in your hands! 6. DETERMINE THE WINNER
Each pitched battle explains how many turns to play for and how to work out who has won the game. In most cases the victor is the side that has destroyed more of the enemy, and so it is often obvious who has won, as the other side’s army is in tatters – dead or fleeing! Other battles are decided by seizing enemy banners or capturing a point of interest.
You will need two armies to play a game of Battleaxe, so the first thing to do is assemble your forces. You can simply use all the models in your collection, but most players use the system of points values and army lists to ensure their forces are evenly matched for a closely fought game. This system is explained in the Choosing Your Army section. 2. CHOOSE A SCENARIO
The Fighting a Battle section presents a number of ‘pitched battles’. These can be clashes across a battlefield, or an attacking army facing off against a garrison defending a keep, or any number of scenarios. 3. SET UP THE BATTLEFIELD
Next, you will need a battlefield. The players set up terrain for their armies to fight over, representing all the strange, fantastical, and mundane features that make up the landscape of the Battleaxe world. How to do this is also covered in the Fighting a Battle section. 4. DEPLOY ARMIES
The two armies are deployed facing each other across the battlefield, ready to fight. Details on how to deploy can be found in the Fighting a Battle section. Each of the pitched battles includes a map showing you where on the table each player can place his models, and also tells you which side will take the first turn of the game. 5. FIGHT!
Fight out the battle, with players taking turns to act with their army. Units will move, dice will be rolled, the fate of your force is in your hands! 6. DETERMINE THE WINNER
Each pitched battle explains how many turns to play for and how to work out who has won the game. In most cases the victor is the side that has destroyed more of the enemy, and so it is often obvious who has won, as the other side’s army is in tatters – dead or fleeing! Other battles are decided by seizing enemy banners or capturing a point of interest.
7. THE MOST IMPORTANT RULE
No, we aren't letting this one go. It truly is paramount to having positive gaming experiences regardless of the game being played. This is a game, enjoy yourself and enjoy playing it with others.Remove these ads. Join the Worldbuilders Guild
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