Bavan Divine Blood

For some reason within the city of Bavo'sand there is only 2 Divine Blood of each of the Bavan Gods (1 Male 1 Female). rather than the dozens or either hundreds that may exist in other spheres of existence, Not all of them are known and plenty live normal lifes and hide who they are, and then others who everyone knows as the Champion of their God.   Appereance can be anything from the full on Angel in Mortal form to just an average looking human, dwarf or elf. They do all seem to come from one of the four original species of Bavan.  

Ancestral Traits

  Age: They age in the same way their mortal parents race but live around 100 years longer due to their divine blood.   Size: Small, Medium or Large depending on mortal parents race   Speed: Same as Species Race   Darkvision: Blessed with the Divine blood, your vision can easily cut though the darkness and you can see 60 ft in dim light as brighter light, and in darkness as dim light.   Celestial Resistance: You have resistance to necrotic damage and radiant damage.   Light of the Divine: You can use your Divine Blood to become a beacon of hope and light for your allies or a nightmare and terrifying being towards your enemies. At character creation choose one of the two following affects

Beacon of Hope: Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, shed bright light in a 10-foot radius and dim light in an additional 10 feet, you given advantage to all allies within 30ft against frighten or charmed affects and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Terror to the Darkness: You transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, shed bright light in a 10-foot radius and dim light in an additional 10 feet, any enemies and any evil creatures (including Allies) within your light takes radiant damage equal to half your level at the end of each of your turns. You can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Cultural Traits

  Ability Score Increase: +2 Charisma, +1 other stat (should be suitable based on parents species or culture they been brought up in)   Alignment: Good and Neutral rarely are they evil, as they seen as Fallen and worst than traitors to their paterons and are hunted down as such.   Languages: Common, Celestial + Language of Mortal Parent

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