Whether you are recuperating in the tavern or in the middle of combat, you can use an apothecary kit to perform various medical procedures on yourself (except for Surgery which requires another apothecary) or your allies to keep them in peak fighting shape. These procedures can be greatly enhanced by the purchaseable Apothecary Skills which allow you to specialize in more static, hospital-style work or grittier field work that can be done during combat.
Apothecary Kit
The apothecary kit is an essential part of your repertoire and is necessary to perform the role-play actions required by the medical procedures listed below. It should be a small travel-sized box or satchel which contains at least a few bandages, cloths, and tonics, but other surgical equipment and anything thematic will help with the role-play immersion; however, it should not contain sharp objects and should avoid fragile objects since the medical procedures can be used during combat. We also recommend carrying your Surgery Deck and healing resource cards with you if you will be performing these medical procedures outside of the tavern.
Medical Procedures
Diagnose
You can spend a
Short RP learning a human character's current
Vitality,
Fortitude, and
Wounds, as well as any
Conditions and
Effects that are afflicting them.
Heal
You can spend a
Long RP restoring a character's Vitality to maximum.
Treatment
Choose a Condition that is afflicting a character. You can place a bandage on a character for one hour to treat the chosen Condition. After the hour has elapsed, the bandage can be removed by you or anyone else with the Apothecary Core Skill which will remove the chosen Condition. A character can only have one bandage on them at a time.
Surgery
You can spend a Long RP role-playing a surgery to remove one Wound from a character using the Surgery Deck. To begin Surgery, you must commit at least 1 healing resource and then shuffle the deck before drawing three cards. The numerical values on each card are added together to denote the cost of removing the Wound using healing resources. If the resource cost cannot be paid, the initially committed healing resources are lost. If the resource cost can be paid, the apothecary shuffles the three cards that were drawn at the beginning of the Surgery and holds them out for the patient to choose one which reveals the outcome of the Surgery. If the card is a Condition then the Wound is removed but the patient gains the listed Condition. If the patient already has the listed Condition, the Wound is not removed and the Surgery fails.
Surgery Deck
The default Surgery Deck consists of 10 cards, each of which has a unique title and image that denote various outcomes to a Surgery as well as its cost in healing resources:
Success: 1 healing resource;
2x Success: 2 healing resources;
Critical Success: 3 healing resources;
Gore: 1 healing resource;
2x Infect: 1 healing resource;
Infect: 2 healing resources;
Weakness: 1 healing resource; and
Weakness: 2 healing resources.