Drinking and administering potions/poisons is a bonus action.
- If you drink/administer a healing potion as an action, you get full healing (since none of the potion spills when you take your time :D). For example: 2d4+2=10 healing.
- Donning or doffing a shield is a free item interaction, not an action.
You can voluntarily fail a saving throw (unless the DM says otherwise).
If you hold a spell but your trigger doesn’t happen/you don’t want to cast it after all, you do not lose the spell slot, just the action.
When you regain half of your Hit dice after a long rest, you round up. (E.g. on level 3, you regain 2 hit dice.)
If you roll Hit Dice while levelling up, ones are always re-rolled. Even if you roll a 1 four times in a row. (Hit points are rolled via Roll20 or World Anvil during the session.)
Claws (in humanoids, such as Leonin) have the finesse property.
Sicheln haben die Finesse Property, weil ich will, dass mehr Leute Sicheln benutzen.
Magic items must be identified magically or attuned to learn all properties. Arcana checks may be used to figure out obvious properties or recognize commonly known items.
Other creatures do not give cover, unless they are a) at least one size category larger than the creature that would gain cover or b) if there is a group of creatures to take cover behind.
There is no differentiation between magical and non-magical damage. Magic weapon, Ki-Empowered Strikes, Primal Strike and similar spells/features that usually deal magical damage instead overcome resistance to piercing, bludgeoning and slashing damage.
Command: Wenn die Grundform eines Verbs nur ein Wort ist, darf es gerne auch dekliniert für Command benutzt werden, selbst wenn dann zwei Wörter draus werden. Bspw. „fallenlassen“ -> „Lass fallen!“
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