BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

House Rules

  • Drinking and administering potions/poisons is a bonus action.

  • - If you drink/administer a healing potion as an action, you get full healing (since none of the potion spills when you take your time :D). For example: 2d4+2=10 healing.
    - Donning or doffing a shield is a free item interaction, not an action.
  • You can voluntarily fail a saving throw (unless the DM says otherwise).

  • If you hold a spell but your trigger doesn’t happen/you don’t want to cast it after all, you do not lose the spell slot, just the action.

  • When you regain half of your Hit dice after a long rest, you round up. (E.g. on level 3, you regain 2 hit dice.)

  • If you roll Hit Dice while levelling up, ones are always re-rolled. Even if you roll a 1 four times in a row. (Hit points are rolled via Roll20 or World Anvil during the session.)

  • Claws (in humanoids, such as Leonin) have the finesse property.

  • Sicheln haben die Finesse Property, weil ich will, dass mehr Leute Sicheln benutzen.

  • Magic items must be identified magically or attuned to learn all properties. Arcana checks may be used to figure out obvious properties or recognize commonly known items.

  • Other creatures do not give cover, unless they are a) at least one size category larger than the creature that would gain cover or b) if there is a group of creatures to take cover behind.

  • There is no differentiation between magical and non-magical damage. Magic weapon, Ki-Empowered Strikes, Primal Strike and similar spells/features that usually deal magical damage instead overcome resistance to piercing, bludgeoning and slashing damage.

  • Command: Wenn die Grundform eines Verbs nur ein Wort ist, darf es gerne auch dekliniert für Command benutzt werden, selbst wenn dann zwei Wörter draus werden. Bspw. „fallenlassen“ -> „Lass fallen!“

  • Comments

    Please Login in order to comment!