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Arcane Background (Fae Magick)








Arcane Background (Fae Magick)

Arcane Skill: Glamour (Spirit)
Starting Power Points: 15
Starting Powers: 2

Some Fae possess innate, natural abilities that allow them to tap into the untamed energy that flows through all things such as certain Fae Blooded or Aes Sídhe characters with the Innate Magick Boon. Others obtain these powers through their connection with Ley Lines which are believed to be the source of this primal, wild, Magick.

Fae Magick Available Powers

Heroes with this Edge may choose from the following powers (Rank allowing):
 
Armor, Barrier, Beast Friend, Blast, Blind, Bolt, Boost/Lower Trait, Reclaim Bounty, Confusion, Damage Field, Darksight, Deflection, Detect/Conceal Arcana, Disguise, Dispel, Elemental Manipulation, Elemental Mastery, Elf Shot, Entangle, Environmental Protection, Farsight, Fear, Fly, Growth/Shrink, Ill Fortune/Good Fortune, Havoc, Intangibility, Invisibility, Light/Obscure, Mind Reading, Nature Friend, Puppet, Quickness, Shape Change, Slow, Slumber, Speak Language, Speed, Spoil, Stun, Summon Ally, Summon Beast, Telekinesis, Wall Walker, Wither, and Zombie.
 
* bold indicates a new power descibed in the Mistas Arcana section.

Casters with this background use Glamour (Spirit) for their Arcane Skill, however their intimate relationship with Magick does make them vulnerable to a phenomenon known as Unravelling. In game terms, when a player rolls a 1 on his Glamour (Spirit) die, he must then roll on the Unravelling Table.

Note: A Wildcard may use a Benny to re-roll this result if they (1) have a Benny to spend and (2) if they did not also roll a one on their Wild Die (i.e. a critical failure).

Unravelling Effects Table


d12 ROLLEFFECT
1 - 2Spell Fails
3 - 4Suffer Fatigue
5 - 7Shaken
8 - 9Lose spell-casting ability for 1d6 rounds
10 - 11Lose spell-casting ability for 1d6 hours
12Lose spell-casting ability for 1d6 days


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