Astral Walk
Astral Walk
Rank: Heroic
Power Points: 10
Range: Touch
Duration: 1 day/Rank
Trappings: Silvery mist, purple hazes, blinking lights with no apparent source
With a successful Spellcasting roll, the target’s physical body settles into a deep slumber while his spirit journeys into the astral plane. Time passes at the same rate for him as in Nehwon. He can travel, engage in combat, and even die there. Whatever befalls his spiritual body likewise affects his physical body, so cuts and bruises suffered in the astral plane appear on his physical form.
The target can choose to return to his body at any time before the spell ends, awakening as a free action.
Power Points: 10
Range: Touch
Duration: 1 day/Rank
Trappings: Silvery mist, purple hazes, blinking lights with no apparent source
With a successful Spellcasting roll, the target’s physical body settles into a deep slumber while his spirit journeys into the astral plane. Time passes at the same rate for him as in Nehwon. He can travel, engage in combat, and even die there. Whatever befalls his spiritual body likewise affects his physical body, so cuts and bruises suffered in the astral plane appear on his physical form.
The target can choose to return to his body at any time before the spell ends, awakening as a free action.
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