BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Charm

Charm

Rank: Novice
Power Points: 2
Range: Touch
Duration: 10 minutes
Trappings: A smoldering gaze, a love potion, pheromones
 
This power causes the target to perceive the caster as a friend and someone to be trusted (if appropriate, the target may even develop a romantic interest in the caster). The caster's Persuasion rolls increase by +2 with regards to the target only, or +4 with a raise. The target must be able to understand the caster for the bonus to take effect.
 
Once the Charm wears off, the target's reaction depends on the caster's actions. If the caster persuaded the target to do something they would not normally do, or took advantage of them in some way, they are likely to realize that something odd has happened (Smarts roll). If the caster was subtle and did not take unusual advantage of the target, they may never realize they have been Charmed.
 
If the caster rolls a 1 on their casting die, regardless of the wild die, the target instead reacts negatively towards the caster, and the caster takes a -4 penalty on Persuasion rolls to affect that target.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!