Freki Tüvasvalp
Pronunciation: FREHK-ee TOO-vahs-VAH-lp
Male Vargar (Novice)
Pace: 6; Parry: 8; Toughness: 9 (3)
Male Vargar (Novice)
Pace: 6; Parry: 8; Toughness: 9 (3)
Attributes:
- Agility d8
- Smarts d4
- Spirit d8
- Strength d8
- Vigor d8
Skills:
- Athletics d8
- Common Knowledge d4
- Fighting d8
- Intimidation d6
- Notice d4 +2 (Alertness Edge)
- Performance d4
- Persuasion d4
- Stealth d4
- Survival d8
Hindrances:
- Code of Honor (Major): Honor is very important to your character. He keeps his word, doesn’t abuse or kill prisoners, and generally tries to operate within his world’s particular notion of proper gentlemanly or ladylike behavior.
- Heroic (Major): This noble soul never says no to a person in need. She doesn’t have to be happy about it, but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
Edges:
- None
Racial Boons:
- Innate Magick: Innate Magick is an innate, limited version of the new Fae Magick Arcane Background that has the following restrictions. Innate Magick cannot benefit from advancement, meaning no new powers can be learned (ex. as gained through the New Powers Edge) and no additional Power Points can be gained (ex. as are normally granted through the Power Points Edge). Additionally, a player with the Innate Magick boon does not gain the ability to use Cantrips. Finally, the Innate Magick boon has no Arcane skill as it reflects the innate magic of the Fae. All attempts at using Innate Magick are resolved with a Spirit roll.
- Shape Change (Wolf): Can shape shift to a single animal form. The transformation can be complete, or partial. For example a human body with an animal head, or legs, or the hybrid image of a werewolf.
Racial Scourges:
- Vulnerability (Silver): Folklore often tells of a Fae weakness to cold iron, which is partially true. Many Fae have a weakness to weapons made from a certain substance. It may be iron, silver, gold, or a type of wood like pine or mahogany. The Fae suffers an additional d6 damage from attacks made with a weapon crafted their scourge substance.
- True Speak: This character cannot tell a deliberate lie. They may use half-truths and deflection, but if asked a direct question, they must answer truthfully.
Innate Magicks:
Protection
Rank: Novice
Power Points: 1
Range: Smarts/Spirit
Duration: 5
Trappings: A pale, mystical moonlight-like glow.
Protection creates a field of energy or armor around a character, giving him 2 points of Armor, or +4 with a raise. Whether the protection is visible or not depends on the Trapping, this is entirely up to the caster. Protection stacks with all other armor, natural or worn, and is negated by AP as usual.
Modifiers
• Additional Recipients (+1): The power may affect more than one target for 1 additional Power Point each.
• More Armor (+1): Success grants 4 points of Armor (+6 with a raise).
• Toughness (+1): Protection provides Toughness instead of Armor and is not affected by AP (magical or otherwise).
Power Points: 1
Range: Smarts/Spirit
Duration: 5
Trappings: A pale, mystical moonlight-like glow.
Protection creates a field of energy or armor around a character, giving him 2 points of Armor, or +4 with a raise. Whether the protection is visible or not depends on the Trapping, this is entirely up to the caster. Protection stacks with all other armor, natural or worn, and is negated by AP as usual.
Modifiers
• Additional Recipients (+1): The power may affect more than one target for 1 additional Power Point each.
• More Armor (+1): Success grants 4 points of Armor (+6 with a raise).
• Toughness (+1): Protection provides Toughness instead of Armor and is not affected by AP (magical or otherwise).
Arcane Protection
Rank: Novice
Power Points: 1
Range: Smarts/Spirit
Duration: 5
Trappings: A pale, mystical moonlight-like glow.
Success with arcane protection means hostile powers suffer a −2 penalty (−4 with a raise) to affect this character. If the power causes harm, damage is also reduced a like amount.
Modifiers
• Additional Recipients (+1): The power may affect more than one target for 1 additional Power Point each.
Power Points: 1
Range: Smarts/Spirit
Duration: 5
Trappings: A pale, mystical moonlight-like glow.
Success with arcane protection means hostile powers suffer a −2 penalty (−4 with a raise) to affect this character. If the power causes harm, damage is also reduced a like amount.
Modifiers
• Additional Recipients (+1): The power may affect more than one target for 1 additional Power Point each.
Physical Description
Apparel & Accessories
Note: Armor is written in parentheses next to a character’s Toughness, like this: X (Y). This means Y points of the character’s X Toughness comes from Armor. An Armor Piercing attack can
bypass those Y points but not the remaining total.
Shields add to a character’s Parry and provide Cover from ranged attacks from the front and shielded side (which is represented by negative modifier to the attacker's roll).
Shields add to a character’s Parry and provide Cover from ranged attacks from the front and shielded side (which is represented by negative modifier to the attacker's roll).
Armor:
- Chain Shirt (+3 AP, Min. Str d8)
- Medium Shield (Parry +2, Cover -2)
Weapons:
- Unarmed (Range Melee, Damage Str)
- Spear (Range 3/6/12, Damage Str+d6, Reach 1)
- Long Sword (Range Melee, Damage Str+d8)
Mental characteristics
Personal history
Freki is a fierce and noble soul who follows the Way of the lupine warrior.
The Way is a warrior tradition that emphasizes sincerity, loyalty, martial arts mastery, and honour until death. Freki believes that a true warrior must have heroic courage and be acutely honest in his words as well as his deeds. Heroic courage is not blind though, nor is it without risk, but warriors of the Way have only one judge of honor and character, and this is themselves.
The Way is a warrior tradition that emphasizes sincerity, loyalty, martial arts mastery, and honour until death. Freki believes that a true warrior must have heroic courage and be acutely honest in his words as well as his deeds. Heroic courage is not blind though, nor is it without risk, but warriors of the Way have only one judge of honor and character, and this is themselves.
Accomplishments & Achievements
Advancements
- Increase Vigor to d8
- Alertness Edge. +2 to Notice rolls.
Social
Contacts & Relations
Family Ties
Dame: Tüva Elsasvalp
Sire: Viggo Ingridsvalp
Note: Vargar naming conventions use a given or byname with the addition of a matronymic (a personal name based on the given name of one's mother's byname). To create a matronym, the suffix -valp ('cub' or 'whelp') is added to the genitive form of the mother's name.
Sire: Viggo Ingridsvalp
Note: Vargar naming conventions use a given or byname with the addition of a matronymic (a personal name based on the given name of one's mother's byname). To create a matronym, the suffix -valp ('cub' or 'whelp') is added to the genitive form of the mother's name.
Freki's Backstory
Freki has answered the call of the Council of the Seven Winds and has volunteered to help investigate the fiery, twin-tailed comet that burned across the skies over Mistas De Saard.
He has been paired with a beautiful, winged Aes Sídhe named Lúnasa. Together they set out northward down the River Saard towards the City of Lankhmar and it’s great libraries. They have just arrived in Lankhmar and it is a strange, menacing place…
Species
Birthplace
Fae Wilds
Children
Current Residence
Mistas De Saard
Gender
Male
Eyes
Pale Blue
Hair
Freki's coat has a similar color combination to the Eurasian Grey Wolf (Canis Lupus) ranging from black, grey, off-white, brown, and silver.
In human form, Freki's hair and beard mirrors this in a salt n' pepper fashion.
In human form, Freki's hair and beard mirrors this in a salt n' pepper fashion.
Height
6'2"
Weight
225 lbs
Aligned Organization
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