Disable Locks & Traps


Allows the ability to disable any standard trap and pick any standard lock that you don’t have the key for in order to steal items/resources. As standard this takes a minimum of 30 seconds.

Having this skill allows you to identify a trap’s presence and avoid it but does not inform you of a trap’s effects.

Locks and keys are denoted by a Blue Ribbon and Traps are denoted with a Red Ribbon. These ribbons may have a Lammie attached, detailing any enhancements made to the lock or trap and what to do about them.

You will have access to Orange ribbons, in order to mark what you have disabled. Please attach an orange ribbon to the trap/lock you have disarmed, and only take the resource/contents. Do not remove the red or blue ribbons, or any phyreps associated with them.

Skill Cost:

2 Points


Prerequisite:

None