Immediate, Lasting & Ritual Effects


Immediate Effects

Most of the skills in Beyond Ragnarok produce an immediate effect. You may be hit with a weapon technique or hit with a spell that immediately results in the effect cast.

For example:

  • Player A is hit with a Strikedown melee weapon technique.
  • Player B is thrown off their feet, by a Ranged Strikedown spell.
  • Player C is healed by the Cure spell.

  • Lasting Effects

    There are lasting effects within the game, in which a skill is bestowed upon you to use when you see fit. These last until you are killed or until dawn the next day. Where applicable, some will also specify “until used or removed”. Skills that produce a lasting effect will be specified in the skill.

    With these skills, runic magic is implanted into your body for an extended period of time; this takes a toll on the body. This means that every character has a limit on how many lasting effects they can have on them in the course of one day.

    All lasting effects are limited to 3 per day, per type (Firm Resolve, Woad, Blessings and Hexes) unless you are killed and reconstructed within that day. At this point you have a new body and can start again.

    For example:

    Player A casts 3 Firm Resolves on themself at the start of the day. These make up their limit on Firm Resolves for the day (unless you die and are reconstituted). They are still able to have your 3 Woads, 3 Blessings, and 3 Hexes, however.

    If they then get 3 Woads, 3 Blessings and are unlucky enough to 3 Hexes also put upon them, their body is unable to handle anymore until dawn the next day, or they are killed and reconstituted.


    Removing Active Lasting Effects

    There are two skills which can remove lasting effects: Remove Hex and Remove Blessing. These skills remove a single effect upon the body of the specified type, removing that runic power. In this instance, another Blessing or Hex can take its place.

    You cannot remove Firm Resolve or Woad.


    Ritual Effects

    Ritual effects can only be produced within the Ritual Circle or via a Rite (which produces a temporary ritual circle). There is no limit on ritual effects or skills that can be placed upon a person or item, as long as the rituals are successful.