Immunity Armour


A smith can make a set of armour consisting of: 2 Legs, 2 Arms, Helmet and Chest, and containing the resists of a full magical tree (either Thane or Galdr) which confers a bonus 3 time per event.

The smith can make only one immunity armour set per event.

The bonus depending on the choice of armour made - either a Thane set, or a Galdr set.

The pieces of armour will work as normal armour, allowing resists to the skills in the set when cracked. 

3 times per event, it can ALSO be used to provide temporary 'immunity' to certain damage, depending on the set made. 

Skill Cost:
5 Points
Prerequisite:
Journeyman Armoursmith
PLUS one of the following:
Bodge - Armour
  Recycling - Armour

Armour Set Options

The smith can choose either of the following to make.


Thane/Mundane Melee Set

A set of armour containing a Resist Through, Resist Disarm, Resist Stun, Resist Strikedown, Resist Crush, and Resist Fatal.

This set of armour grants the wearer to ability to becomes IMMUNE to all mundane melee damage.

Cost: Cracking of 2 Quartz, Hematite or Obsidian runes. Runes must be of the same level for a short time.

Duration: Dependant on what level of Rune is cracked.

  • Quartz = 20 seconds
  • Hematite = 40 seconds
  • Obsidian = 60 seconds
  • The wearer must call 'IMMUNE' to any mundane melee damage that lands on them.

    NOTE: This does not grant the wearer immunity to melee magical damage, only mundane damage.


    Galdr/Magical Ranged Set

    A set of armour containing a Resist Ranged Through, Resist Ranged Disarm, Resist Ranged Stun, Resist Ranged Strikedown, Resist Ranged Crush, and Resist Ranged Fatal.

    This set of armour grants the wearer to ability to becomes IMMUNE to all magical ranged damage for a short timr.

    Cost: Cracking of 2 Quartz, Hematite or Obsidian runes. Runes must be of the same level.

    Duration: Dependant on what level of Rune is cracked.

  • Quartz = 20 seconds
  • Hematite = 40 seconds
  • Obsidian = 60 seconds
  • The wearer must call 'IMMUNE' to any magical ranged damage that is aimed at them.

    NOTE: This does not grant the wearer immunity to any melee damage, magical or mundance, only ranged magical Galdr spells.