Locks & Keys


Locks & Keys can be used to make boxes, chests and pouches safer from theft. This does not make them theft-proof, however, as there are skills which allow the picking of locks.

When you create a lock and/or key, this means that the person with that key is the only person who can unlock the item without the Disable Locks & Traps skill.

Locks and keys are denoted by a blue ribbon. Each lock and key ribbon will have a Lock Set ID number, and the Player Number of the crafter upon it.


Related Professions
Runesmith Armoursmith Weaponsmith
Used For

Locking items such as boxes, chests and pouches.

Lock & Key Requirements
 
Lock 2 x Iron
Key 1 x iron

If a player does not have a key for a Lock, it would take them 30 seconds to ‘unpick’ a Lock using the Disable Locks & Traps skill.

The Lock ribbon needs to be attached secured to the item it is locking.

The Key ribbon can be kept safe wherever the player wishes to; upon their person or within the IC areas of the game.

Getting Your Locks & Keys

Any character with a Smithing Profession may go to GOD, and exchange the required resources, for Lock and Key sets.

You can request more than one key for a lock, as long as you have the resources to do so. Or request more than one lock for a key, as long as you have the resources to do so.


Lock & Key Ribbons

Adding Additionals to a set

You are able to add additional keys to a Lock Set at a later date, or make another lock in a Lock Set, as long as you made the original yourself and have in your possession; the Lock (for additional keys), or key (for additional locks) with you when you go to GOD.

GOD will check your player ID to make sure it is your crafted item, and in exchange for the appropriate resources give you another Lock or Key, or multiples of.