Ritual

 

The Ritual Skill

Anyone with the Ritual Skill may lead a Ritual. As standard this allows the Ritualist to control 5 Points of Power. Enhancement Skills and Runic Items may increase this amount, typically in additions of 3.

In addition, anyone with the Ritual skill may contribute to another person’s Ritual, as if they had the Contribute skill and can control the same amount of Power as though they were leading the ritual.

Anyone with the Contribute Skill may contribute to a ritual, allowing them to control 1 Point of Power for each level of Contribute they have purchased, but they cannot lead a ritual using this skill.

Anyone who does not have the Ritual or Contribute skills may participate in a ritual, to help with the performance of a ritual, but does not impact the power that can be controlled in the Ritual.


Power

In the context of Rituals, Power does not relate to the amount of Rune Cards, or Runic Charges. Instead, each rarity of card has a Power Value (PV), as follows:

  • Quartz Runes: 1PV
  • Hematite Runes: 3PV
  • Obsidian Runes: 6PV
  • It is possible to use runes that equal more than the power that a Ritualist and their Contributors can control. However, any excess power is considered Uncontrolled and will affect the result of the Ritual

    For example

    Ritualist A has the Ritual Skill with no enhancements and can control 5 Power.

    They are joined by three Contributors, each with Contribute 3.

    The total Power they can control is: 5 + 3 + 3 + 3 = 14 Power

    More details regarding the mechanics of performing a ritual can be found in our Ritual Guide.

    Cost:

    3 Points


    Prerequisites:
    Profession: Seidr

    May be selected as free skill choice when purchasing Seidr.


    Material Components
    Rune Cards of any type, limited to a total of 5 Power
    Related School
    Effect Casting Time
    5-10 Minutes
    Range
    Ritual Circle
    Level
    Basic