The Runes


What you know


The runes within the world of Beyond Ragnarok are something that everyone is aware of. Their meanings are known by all races, but their power has been the domain of the Gods only. Humana, Alfar, Svartalfar and the Jotunborn have been using them for the purpose of writing with, or to call upon their meanings for aid such as in prayer, or in argument.

The use of them for magical purposes however, has not been known, and has been the domain of the Gods only, rarely shown to mortals.

This all changes when the way to Midgard; the Bifrost, is opened once again, and a unit of representatives from all four higher realms travel to the Hel Blighted Land (prequal event). It is there that the magical methods used with the Beyond Ragnarok game are revealed.


The Symbols


There are 24 runes, all with their own names, associated letters, associated meanings, and associated Gods.

The 24 runes are divided into three sets of eight, for reasons lost to time. The sets are named after the most prominent God associated with the first rune of each of the sets.

For more information about the runes themselves, click on the icons below.


Freya's Aett


Fehu

Wealth and Luck

Uruz

Strength and Challenge

Thurisaz

Offence and Defence
Ansuz Rune

Ansuz

Wisdom and Inspiration

Raido

Energy and Purpose

Kenaz

Knowledge and Teaching

Gebo

Balance and Exchange

Wunjo

Joy and Bliss

Hel's Aett


Hagalaz

Transformation and Death

Nauthiz

Need and Awareness

Isa

Isolation and Winter

Jera

Time and Harvest

Eihwaz

Stability and Connection

Pertho

Chance and Darkness

Algiz

Protection and Victory

Sowelo

Light and Summer

Tyr's Aett


Tiwaz

War and Justice

Berkana

Healing and Life

Ehwaz

Trust and Bonds

Manaz

The 'Self' and Consciousness

Laguz

Renewal and Spring

Inguz

Fertility and Motivation

Othala

Family and Home

Dagaz

Change and Chaos