Monstering


Beyond Ragnarok will recruit a dedicated monster team, known as The Hoard. However, it is not expected that The Hoard will be large enough to allow all of the game’s plot to run successfully. Therefore, there will be several instances where players will also be asked to monster over the course of the weekend.
There is a Monster Room on-site, indicated on the site map, which is the base from which most monstering will start.


Monster Slots

Every faction will be given monster slots during the course of each event. Each slot will be up to a maximum of 3 hours depending on the event and the plot that is happening. It is expected that all players who are able to attend, will attend at least 1 of the slots their camp is scheduled to perform per event. Where we can, we will also ensure there are non-combat roles to allow all to participate.

Your Faction Command will be given details on the number of players we would like for any given slot, whether there is any specific type of kit wanted, and whether there are options for non-combatant roles, so that everyone is adequately briefed.

As mentioned in the Death & Resurrection section, when your character loses a life, or dies completely, we expect our players to report to monster for a short monster slot before returning IC or making a new character (unless countermanded by your Valkyrie) to represent the time it takes for your soul to return to Asgard and cross the Bifrost. These slots will be brief and, dependent on what is happening, you may not be needed at that time; these will not count as your ‘1 per event’.


Battle slots

Battles within Beyond Ragnarok are large-scale combat encounters that involve the whole player-base. These could be situated in the camps or away from the camps, dependent on the plot that is happening.

During the course of one event year, there will be equal opportunity for all our players who are able to take the battlefield to both play and monster a battle. We expect our players to both play and monster battles in a fair and equal manner, to ensure equal experience on both sides.

If an event has 2 battles scheduled, then we will expect players who play a battle to also monster the other.

If an event has 1 battle scheduled (meaning only half the camps play a battle that event), the game team will ensure that there is a battle within the same year for the two monstering camps to play.

If an event has no battles scheduled, there will still be fighting encounters within that event, just on a smaller skirmish-style scale.