2nd lvl Air spell: Air Walker

YIP, YIP!

Effect

Allows the user to float up into the air by hopping, and will slowly descent if they stop hopping. Dex. and Wis. DC=20 and jump up to 10ft, Lvl.5-8 DC=18 and jump up to 15ft, Lvl. 9-12 DC=17 and jump up to 25ft, Lvl. 13-16 DC=16 and jump up to 50ft.

Side/Secondary Effects

The User's stomach will feel like it is constantly falling. Dex. DC=15 every turn for vomiting/ect.

Source

From a spell book, or from the power within.
Material Components
Air
Gestures & Ritual
After reciting the spell, the user's feet will feel very light and can begin to hop into the air.
Related Discipline
Air Magic
Related School
School of Air Magic
Related Element
Air
Effect Duration
Until they are hit or stop hopping for at least 4 rounds.
Level
At least 4 lvl's in Air magic
Applied Restriction
anywhere that has no natural air or in crowded spaces.

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