Some call the realms "planes," others, "dimensions. Neither is accurate and can be misleading. A realm is a reality unto itself. Each realm can occupy the same places in space as the others near it. And yet, they don't. In fact, any given realm can be infinite in size, or quite finite. In some cases, they can be both at once.
In places where two realms closely overlap or approach each other, they can be very similar to one another in one or more ways. For instance, where the Mortal Realm and the Astral Realm overlap the Astral looks much like the Mortal, but the physical laws are very different.
The Mortal Realm
The Mortal Realm is the one which we know. It contains this world we live on, the moons, the sun, the planets, and many of the stars we can see. But some of those places are realms unto themselves, contained within the wider Mortal Realm. For instance, Binaka itself and its primary moon are contained within a single realm while the Guardian moon is in the realm that contains the Binaka realm. These realms all connect transparently to one another, such that if one could travel from the surface of the Binaka to the emptiness between worlds, once could reach the Guardian with minimal resistence.
This is not so when travelling beyond the Mortal Realm to other realms.
The Ethereal Realm
The Ethereal Realm is a largely empty space that exists between other realms.
The Astral Realm
The Astral Realm is the nearest to the Mortal Realm and closely overlays it. It can be entered in dreams with a portion of one's soul. This is how most who encounter the Astral Realm do so.
The Astral Realm is nearly identical to the Mortal Realm. However, it is nearly insubstantial. A wall that exists in both can be walked through by nearly all Astral travellers. Further beyond the Astral, realms begin to exaggerate the shapes of the Mortal Realm, until they become unrecognizable. But they are not necessarily layered.
The Astral Realm exists across all time, and some are able to see echoes of the past and future as they exist in the Mortal Realm from within the Astral. Some very powerful Atral travellers can actually journey across time within the realm, leave the Astral at a different point in time than they entered. Sometimes disruptive events within the Astral can cause wayward travellers to journey to other points in time without intention.
Ways to Journey Within the Astral Realm
There are several ways to journey to and within the Astral Realm:
- Dreaming. This involves sending part of one's soul into the realm. The body is left with a sufficient soul that any disturbance to it will instantly bring back the portion of the soul in the Astral back to the body.
- Astral Travel. This involves sending one's entire soul into the Astral Realm, leaving the body in a form of suspended animation, unable to defend itself. The soul has a sense of direction back to the body. But it is possible for the soul to become lost and confused.
- Physical Travel. Some forms of magic and some beings are able to breach the barriers between realms. But the Astral Realm is very unfamiliar to most and can trigger mental and physical problems for those unprepared.
- Dual Existence. Some gods and other powerful beings can exist in both the Mortal and Astral Realms simultaneously. Nushŗa is one. Others can see into the Astral Realm at will. Still others can cross back and forth at will.
Pocket Realms
A pocket realm is any realm that is separated from a larger near by realm and has a finite size. These can be created by many practitioners of magic as well as by some magical devices. More powerful beings can create larger pocket realms. They are often used to hide things away from others. In some extreme cases, a pocket realm may be used as a prison of sorts, usually with more protections than just being a separate realm.
Pocket realms usually obey the same rules as the realm from which they are budded.
It is possible for a less powerful practicioner to create a small pocket realm, not capable of holding much volume, but as a way to store small to medium sized items. Typically such pocet realms are tied to a movable, physical object that can be carried, such as a bag or a box.
Personal Realms
Often a powerful traveller of the realms will have a realm they have created for their own personal use. These are call Personal Realms. They are typically tied to the creator and cannot be entered without their permission. A Personal Realm can also have it's own rules. It will also be tied to its creator in such a way that the creator can instally access the realm.
An example of a Personal Realm is Nép’s Cabin. She always has access to it, but she can also manifest a semblence of it in the Mortal Realm so that she can be visited by mortals in her cabin. When she does this, she opens up a passage between the cabin and the Mortal Realm, allowing those she wishes to visit with to pass through easily.
Netherealms
Netherealm is a general term to describe the various realms where souls go after death.
Elemental Realms
These are realms that consist primarily of a single elemental nature, such as air or fire. There can be inhabitants in these realms, but they are much different from what we mortals consider to be alive.
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