As the fourth planet in the system, the heat of Blose wanes. Cooler while still inhabitable, and at one time limited terraforming resulted in a more temperate climate. Now entering a new ice age while historians point to old records showing the planet had always been cooler. The pre-warming culture is resurgent as the people of Urrth prepare for the looming decades of ice. There is some talk about finding any of the remaining ancients who weilded the great magics that remade Urrth. It is hoped that whatever great furnaces that were used to warm the world could be found and rekindled. Meanwhile doomsday cults have arisen and petty warlords amass armies and stockpile foods and goods. Long slumbering creatures awaken, invigorated by the cooling climate. Old cities, grown lax and decadent in the temperate years begin to tremble, ripe for conquest. Alliances, nearly forgotten to time, are remembered in the face of hardships to come. Urrth has always been a place of opportunity. The abundance slowly fades, and its people begin to prepare to survive. For those willing to work, to carve a name for themselves, there are deeds to be done. Now more than ever the old fights between the ancient foes which threw up the mountains and carved the fjords and split the skies can again be felt. The timid quake in their hovels while heroes leap into the storms with laughter and song.