Kharians are a race of humans who hail from the plains of Northern Igrora. They are bowmen, trappers, and horse back riders. They are proficient in riding on horseback, and firing bows from horseback. Kharian society is set up as tribes, who all answer to a single leader, known as the Bahdari, who is considered to be the strongest among them. Kharians value family, local traditions, and personal prowess.
Character Creation
Naming Conventions
Kharians have a single name that they are given at birth. They are then granted more names, based on personal achievements, and always given by a more senior member of their tribe to them.
Example Names |
Bashimur
Dobun
Tamachi
Torgaljin
Amasandji
Galdan
Agasiletai
Mulkhalkhu
Dayir
Usun
Gughlug
Arabuccha
Tsolmon
Udutai
Todogen
Tayang
Bultger
Uua
Yekehiledu
Kokohos |
Kharian Stats
Age
Kharian , like other humans, typically live between 50-75 years. Older Kharians (40+) have a +1 bonus to their strength or constitution abilities.
Alignment
While humans in general do not have a standard alignment, and can typically fall anywhere on the scale, Kharian tend to follow neutral or chaotic paths. This is not required.
Size
All humans are medium sized.
Speed
Kharian base speed is 30 feet.
Languages
Kharian speak Kharian. They may also learn another language of their choice that is human or elf based. (See DM for a list of languages)
Ability Score Increase
Kharian gain a +1 in increase their Strength and Dexterity.
Proficiency
Kharians gain a proficiency in Animal Handling and Survival.
Feat
Kharians gain the Mounted Combatant Feat.
Riders of the Plains: Kharians gain a +1 to all saving throw rolls when mounted on horseback.
Comments