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Runes

Runes are patterns that hold specific meanings, representing The 16 Essences, as well as the concepts related to The Aspects, Domains, and various other forces in the universe. These runes act as a sort of magical filter that directs and organizes energy. runes act as the building blocks for creating spells through the Runic Traditions.   Rune of Mind: This rune likely represents concepts related to thought, intelligence, willpower, and the mental aspects of magic. It can be used to enhance mental clarity, focus, communication, and even psychic abilities in spellcasting.   Rune of Connection this rune is the essence of connection which forms bridges that bind together forces.   Rune of Vessel: This rune is associated with the capacity of living beings to hold and channel energy. It could be used in spells related to the manipulation or containment of magical energies within a vessel, object, or even a person.   Rune of Resonance : This rune is connected to the concepts of song, resonance, vibration, and heat. It might be employed in spells involving sound, energy resonance, or the manipulation of vibrational forces.   Rune of Force: This rune represents pressure, power, and piercing. This rune is likely used in spells that require the application of force, whether in a physical sense or as a magical push or impact.   Rune of Growth: This rune embodies concepts like growth, decay, increase, decrease, give, and take. It could be utilized in spells related to the manipulation of living things, the acceleration or deceleration of processes, or the exchange of energy.   Rune of Change: This rune represents concepts like alteration, adjustment, manipulation, and molding. It could be used in spells that bring about transformative effects, change in circumstances, or the manipulation of the natural order.   Rune of Realm: This rune is associated with concepts like place, home, point, location, area, space, and realm. The rune might be employed in spells related to spatial manipulation or the connection to specific magical domains.   Rune of Stillness: Embodies freeze, pause, hold, stubbornness, calm, patience, and static (as in still or unmoving). It can be used in spells that induce stillness, calmness, or the freezing of processes.   Rune of Light: Represents concepts like stars, day, luminance, radiance, shine, sight, and light. This rune is likely used in spells related to illumination, visibility, and the harnessing of light energies.   Rune of Aura: Embodies concepts like energy, radius, aura, area, spirit, strength, and soul. It could be employed in spells related to the manipulation or perception of auras, energy fields, or spiritual forces.   Rune of Motion: Represents concepts like motion, ebb, flow, twist, and bend. This rune might be used in spells related to the manipulation of movement, energy flow, or the bending of magical forces.   Rune of Ward: Is associated with concepts like prevention, protection, avoidance, repelling, and warding. It is likely used in spells designed for protection, creating barriers, or repelling unwanted forces.   Rune of Air: Embodies concepts like gas, sky, wind, breath, air, and spirit. It could be employed in spells related to the manipulation of air, wind, or the harnessing of spiritual forces.

Rune of Water: Represents concepts like ocean, tranquility, liquid, blood, and meditation. This rune might be used in spells related to the manipulation of water, emotions, or meditative states.   Rune of Earth: Is associated with concepts like earth, ground, solid, and world. It could be used in spells related to the manipulation of the earth, grounding, or shaping the immoveable ground.   These runes serve as the foundational elements for constructing spells, and their combination, arrangement, and interpretation by the mage allow for the creation of a wide variety of magical effects.
Type
Metaphysical, Arcane

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