Aasimar

Lore

 
The Aasimar appear as human, dwarves and evles or as any of the other races of Boriel but due to divine magic their bodies have changed. All those descended from the island of Aphallonia are Aasimar, however Assismar are known to be born seemingly randomly in communities all over Boriel. Some Aasimar believe that are being sent and divine missions and hear the voices of Celestial creatures who help guide them on their path. Aasimar are viewed by many as a peaceful and deeply spiritual race, however when times call for they reveal themselves to fierce warriors.
Despite many expeditions to the ancient ruins that cover the island of Aphallonia, the cause of the Aasimar blessing is still unknown.  

Standard Aasimar Features

 

Age

The typical life span of a Aasimar is about a century, assuming they doesn’t meet a violent end on an adventure.  

Celestial Resistance

Aasimar have resistance to necrotic damage and radiant damage.

Darkvision

Aasimar can see in dim light within 60 feet of them as if it were bright light and in darkness as if it were dim light. They discern colors in that darkness only as shades of gray.

Healing Hands

As an action, Aasimar can touch a creature and roll a number of d4s equal to their proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once an Aasimar uses this trait, they can’t use it again until they finish a long rest.

Light Bearer

Aasimar know the light cantrip. Charisma is their spellcasting ability for it.

Celestial Revelation

When an Aasimar reach 3rd level, choose one of the revelation options below. Thereafter, they can use a bonus action to unleash the celestial energy within themselves, gaining the benefits of that revelation. The transformation lasts for 1 minute or until ended as a bonus action. Once the transform is using, it can’t be used again until the Aasimar has finish a long rest:   Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.   Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.   Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

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