Actions in Combat
When you take your action on your turn, you can take one of the actions presented here, an action you gained from your Race or a special Feats/Powers, or an action that you improvise. Many monsters have action options of their own in their Sheets
The DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure
Attack
The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists.
With this action, you make one melee or ranged attack
Cast a Spell
Spellcasters as well as many monsters, have access to
Spells and can use them to great effect in combat. Each spell has a casting time, which specifies whether the Caster must use an Action, a Reaction, Minutes, or even Hours to cast the
Spell. Casting a
Spell is, therefore, not necessarily an Action. Most
Spells do have a casting time of 1 Action, So a Spellcaster often uses his or her Action in combat to cast such a
Spell.
Dash
"When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.
Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash."
Disengage
If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn
Opportunity Attacks
If you mess up or something like that it will lead to a "Opportunity Attack" [or vice versa]
Creatures roll advantage on Opportunity Attacks
Sneak Attacks
When you attack a Creature that does not know you are there, It counts as a "Sneak Attack"
It deals (1D4) amount of Damage
1 = 1.2X Points Of Damage
2 = 1.5X Points Of Damage
3 = 2X Points Of Damage
4 = 2.8X Points Of Damage
Heal Turn
For the sake of Balance, You cannot heal during Combat [or used to anyway]
BUT now you can use a "Heal Turn" to use your healing powers
NOTE: THIS IS FOR HEALING POWERS
Block
You Block an Attack
Note: You can roll to counter attack
Dodge
Dodging allows you to Dodge an Attack taking NO damage at all
Block vs Dodge: Blocking comes with some risk but in return you can counter attack even if its not your turn
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