Pact Explained

Extra Info

  Forming a Pack that creates a Familiar often makes the Familiar stronger or smarter   Pacts can vary depending on the Creatures  

Pact Terms

  Master   Partner   Familiar   Slave  

Pact Types

  Equal Pact:   Both Creatures can summon eachother {Request}   They also can communicate telepathically   Familiar Pact:   This one creates two types of creatures "The Familiar" and "The Master"   The Master can summon The Familiar {Request}   The Familiar often becomes Stronger   Enslavement Pact:   This one creates two types of creatures "The Slave" and "The Master"   The Slave is forced to Obey The Master   The Slave's Loyalty Stat becomes fixed at a high value   The Master can summon the Slave at Will   The Master can use the Slave's Powers [Some of them anyway]  

Race Pact Modifiers

  Human: 100   Elf: 95   Orc: 80

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