Extra Info
Forming a Pack that creates a Familiar often makes the Familiar stronger or smarter
Pacts can vary depending on the Creatures
Pact Terms
Master
Partner
Familiar
Slave
Pact Types
Equal Pact:
Both Creatures can summon eachother {Request}
They also can communicate telepathically
Familiar Pact:
This one creates two types of creatures "The Familiar" and "The Master"
The Master can summon The Familiar {Request}
The Familiar often becomes Stronger
Enslavement Pact:
This one creates two types of creatures "The Slave" and "The Master"
The Slave is forced to Obey The Master
The Slave's Loyalty Stat becomes fixed at a high value
The Master can summon the Slave at Will
The Master can use the Slave's Powers [Some of them anyway]
Race Pact Modifiers
Human: 100
Elf: 95
Orc: 80
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