Personality Traits

This is a List of Traits that NPC can have. These traits can do 1 [or more] of 3 things   1. Modifier Favor Gain/Lost   2. Change Behavior   3. They may modifier Game Stuff      

List Of Traits

  ADHD   Sadist   Asexual   Aromantic   Ambitious   Stubborn   Vengeful: ?   Petty: ?   Talkative: ?  

Unused Traits

  Cheater   Unloyal   Honest  

WIP Traits

  Extroversion: This person tends to prefer being sociable, outgoing, and talkative   This NPC will spend most of their time yappin to people   You earn more favor with this NPC when talking to them in a crowd   Disciplined:   This NPC rolls advantage on Will Power Checks   If you give into Temptation around this NPC, You will lose Favor   Courageous: ?   Confident: ?   Compassion: ?   Creativity:   Creativity is a characteristic of someone that forms something novel and valuable. The created item may be intangible or a physical object. Creativity enables people to solve problems in new or innovative ways   Agreeableness:     Conscientiousness Openness Agreeableness Agreeableness Agreeableness. This personality trait includes attributes such as trust, altruism, kindness, affection, and other prosocial behaviors. 1 People who are high ...     Agreeableness. Agreeableness is your friendliness, ability to show compassion and willingness to help others. Those who fall higher on this personality ...   Openness:   Openness. Openness describes how adventurous, curious or open to new experiences you are. Highly open individuals tend to have a broad range of interests ...   ---MCA---   Color Blind: The World is Black and White   Lactose Intolerance:   Vegetarian: No meat   Athletic: Runs faster   Strong: Deals far more damage   Tough: Extra defence   Peaceful: Will not attack if on full health   Witty: Likes jokes   Greedy: Finds less on chores [MAKE 1 FOR ECAH SIN]   Odd: Less success chance when entering personal space   Fragile: Less defence   Confident: Deals more damage   Friendly: Bonus hearts for interactions   Curious: Likes stories   Flirty: Bonus points for specific interactions   Sensitive: Double heart penalty for negative interactions   Sleepy: Slow. Always.   Weak: Deals less damage   Shy: Shy

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