Rabbit escape is a swarm of shadows used to help the summoner weave in and out of battle or simply to avoid large blows. They're a swarm of blank white rabbit shikigami bearing the Snake Repelling Scarf sigil.
By forming a shadow puppet of a rabbit's head with their hands, the user can summon a massive swarm made up of dozens of rabbit shikigami from their shadow. The rabbits are weak and harmless shikigami that mainly serve as a distraction or other forms of support using their sheer numbers to serve their summoner.
Unlike many of the other shikigami of the Ten Shadows Technique, rabbits can continue to be produced in large numbers regardless of how many are destroyed. However, one rabbit always has a symbol that resembles the "Cloth of Various Things", and if it is destroyed, the rest of the rabbits are destroyed along with it.
Powers/Passive
Defensive Summoning: "While Rabbit Escape occupies the same space as its summoner it grants the summoner total cover."
Swarm: Using all of Rabbit Escape's movement you may command them to swarm an area within 5 feet of rabbits. (Rabbits occupy 25ft). The rabbits can occupy another creature's space and vice versa, and they can move through any opening large enough for a Tiny rabbit. The rabbits can't regain HP with the exception of the never ending feature, and they can’t gain temporary HP
Neverending: When desummoned, the Rabbit will immediately reset its HP back to their maximum
Crowd Control Vulnerability: The Rabbit Escape has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effects is tripled if the entire area is covered by the swarm.
Condition Immunities: Grappled, Frightened, Stunned, Prone, Charmed, Restrained, Paralyzed, Petrified
Actions:
Bite:
1D2 [
Piercing Damage]
Kick:
1D2 [
Bludgeoning Damage]
Reactions:
Block Damage: They can roll to get in the way of an Attack for the User
Stats:
Vitality: 5
AP: 0
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