Six Eyes

A Six Eyes bearer has immense perception and unrivaled visual prowess far beyond that of any other person. Their eyesight is comparable to high-definition infrared camera, allowing them to see even when their eyes are covered. They can easily see things from several kilometers away and distinctly tell apart different figures within that range   Your Eyes can see the Flow Of Mana and Cursed Energy   Your Eyes can see other People's Powers/Stats/Innate Cursed Techniques   Your Eyes can find Weak Points   Your Eyes can read enchantments   The Six Eyes has a 50% Cursed Energy Cost Reduction [80% When you are Max-Level]   Six Eyes gives the User a GREAT level of Control over their own Cursed Energy [Which also reduces the chance of landing a Black Flash STUPIDLY]   You auto-pass almost all perception checks unless it's challenged by the DM then you roll roll advantage [4X]   Truesight  

The Main Perk of Six Eyes

  Your Eyes can read the info about anyone's/anything  

Eye Strain

  "Using This Power too often will cause very painful headaches" - Old System [Need to rework]  

Master Six Eyes

  You do not suffer from the Eye Strain debuff   Requirements:   Level 10   Cursed Energy: 2,000,000

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