Toad is a large frog shikigami that can support its master using its long tongue. Its tongue can be used to ensnare its master's target and is strong enough to throw and slam them into objects. The speed of the Toad's tongue is useful for helping its master or an ally out of harm's way. Its large size also allows it to carry injured humans in its mouth.
Powers/Passive
Amphibious: Toad can breathe air and water.
Standing Leap: The Toad's long jump is up to 50 feet and its high jump is up to 20 feet, with or without a running start.
Support Carry: When Toad has a medium sized creature or smaller grappled or Tongue Grabbed, it may swallow the creature granting the creature Full Cover in it's mouth.
Damage Immunities: Poison
Fast Tongue: Toad's Tongue is very fast
Actions:
Bite: 0
Tongue Attack: Toad's Tongue can stun enemies [Stun for 1 Turn] [CON CHECK]
Tongue Slam: While the Toad has a creature grappled it can slam them into a point within 30 feet of it, so long as that point possesses a solid surface or object of equal size to the creature, the creature grappled takes
falling damage as if they had fallen the full distance they are thrown. Toad may also roll a Strength Check to increase the Damage of this attack, If Toad succeeds on their Checks then they will take 2X more damage HOWEVER if they FAIL the check then they will take half the Damage
Swallow: Toad makes one tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Toad, and it takes
3D6 acid damage at the start of each of the Toad's turns. Toad can have only one target swallowed at a time.
If the Toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse, exiting prone. [Note: Toad can choose to partly swallow a creature. If the creature is partly swallowed, it isn't blinded and doesn't take any acid damage.]
Reactions:
Tongue Grab: When an ally within 30 feet of the Toad can make a saving throw or take damage, the Toad can reach out and grab the ally out of harms way, pulling them next to the Toad's space. Causing the attack to miss or all damage/effects to be avoided so long as the Toad is outside the area of effect.
Meta Stats:
Strength: 14
Charisma: ?
Wisdom: ?
Intelligence: ?
Constitution: 5
Dexterity: 8
Comments