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Corvum

Ability Score Increase. Choose one ability score to increase by 2 and another to increase by 1.   Age. Corvums reach adulthood at around 18 years. They live slightly shorter lives than other birdfolk, approximately 70 years.   Alignment. Shrewd and capable, corvums prefer moral flexibility and are more likely to be neutral than either good or evil. Nonetheless, corvums see the benefit of rules, even if many attempt to turn them to their own advantage. Because of this they favor lawful alignments.   Size. Corvums cut imposing figures, standing between 4 and a half and 5 and a half feet tall, encompassing a variety of different builds. They weigh around 100 pounds. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Glide. Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.   Sharp Mind. You learn one additional language of your choice, gain proficiency in a tool of your choice, and gain proficiency in a skill of your choice.   Skulker. You have advantage on Dexterity (Stealth) checks made in dim light or darkness.   Appraising Eye. You have an almost supernatural ability to appraise objects. You have advantage on intelligence checks made to determine an item's value. Additionally, you may cast the Identify spell once at its lowest level without needing to use material components or spell slots. Intelligence is your casting ability for this spell. Once you cast a spell in this way, you cannot do so again until you complete a long rest. If you have spell slots from your class, you may expend a spell slot of 1st or higher level to cast this spell as you would any of your other available spells.   Languages. You can speak, read, and write Avian.

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