Arsene
ARSENE (TIER 5)
Medium explorer
Speed 10; Maneuverability good (turn 1 Drift 2
AC 13; TL 15
HP 65; DT n/a; CT 13
Shields Light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) light plasma cannon (2d12, 5 hexes)
Attack (Turret) heavy laser cannon (4d8, 10 hexes)
Power Core(s) Abysium Pulse Gray (100 PCU Drift Engine Signal Booster;
Systems basic long-range sensors, crew quarters (common), mk 3 armor, mk 5 defences, mk 2 mononode computer (tier 2
Expansion Bays shuttle bay, medical bay, smuggler compartment (dc 25)
Modifiers +2 to any one check per round, +2 Computers, +1 Piloting; Complement 6 CREW
Captain Bluff +16 (5 ranks), Diplomacy +11 (5 ranks), Intimidate +11 (5 ranks), Perception +16 (5 ranks)
Engineer Computers +18 (5 ranks), Engineering +16 (5 ranks)
Gunner gunnery +10
Pilot
Science Officer
Magic Officer Mysticism +16 (5 ranks)
Medium explorer
Speed 10; Maneuverability good (turn 1 Drift 2
AC 13; TL 15
HP 65; DT n/a; CT 13
Shields Light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) light plasma cannon (2d12, 5 hexes)
Attack (Turret) heavy laser cannon (4d8, 10 hexes)
Power Core(s) Abysium Pulse Gray (100 PCU Drift Engine Signal Booster;
Systems basic long-range sensors, crew quarters (common), mk 3 armor, mk 5 defences, mk 2 mononode computer (tier 2
Expansion Bays shuttle bay, medical bay, smuggler compartment (dc 25)
Modifiers +2 to any one check per round, +2 Computers, +1 Piloting; Complement 6 CREW
Captain Bluff +16 (5 ranks), Diplomacy +11 (5 ranks), Intimidate +11 (5 ranks), Perception +16 (5 ranks)
Engineer Computers +18 (5 ranks), Engineering +16 (5 ranks)
Gunner gunnery +10
Pilot
Science Officer
Magic Officer Mysticism +16 (5 ranks)
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