Billy 17
Billy 17
Billy 17 CR 5
XP 1,600
Fiendish custom race soldier (commando)
CE Medium humanoid (android, extraplanar)
Init +9; Senses low-light vision; Perception +11
Defense HP 70
EAC 17; KAC 19 Fort +7; Ref +5; Will +6; +2 vs. charm and pain effects., +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs) DR 1/good
Offense
Speed 30 ft. Melee tactical doshakari +11 (1d6+8 P; wound [DC 16]; disarm, analog, operative) Ranged corona serpent laser +14 (2d6+5 F; burn 2d4) or frag grenade II +14 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities charge attack, gear boosts (bullet barrage), fighting styles (blitz)
Statistics
Str +3; Dex +5; Con +2; Int +0; Wis +0; Cha +0 Skills Acrobatics +16, Athletics +11, Stealth +11 Other Abilities commando conditioning (counter-interrogation), constructed, flat affect, upgrade slot () Gear enforcer armor IAR, corona serpent laser with 1 high-capacity battery (40 charges)AR, frag grenades II (2), tactical doshakariNS
Gunner on the Arsene
Defense HP 70
EAC 17; KAC 19 Fort +7; Ref +5; Will +6; +2 vs. charm and pain effects., +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs) DR 1/good
Offense
Speed 30 ft. Melee tactical doshakari +11 (1d6+8 P; wound [DC 16]; disarm, analog, operative) Ranged corona serpent laser +14 (2d6+5 F; burn 2d4) or frag grenade II +14 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities charge attack, gear boosts (bullet barrage), fighting styles (blitz)
Statistics
Str +3; Dex +5; Con +2; Int +0; Wis +0; Cha +0 Skills Acrobatics +16, Athletics +11, Stealth +11 Other Abilities commando conditioning (counter-interrogation), constructed, flat affect, upgrade slot () Gear enforcer armor IAR, corona serpent laser with 1 high-capacity battery (40 charges)AR, frag grenades II (2), tactical doshakariNS
Gunner on the Arsene
Children
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