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Aasimar

Aasimar are exceptionally rare in Cael. Fewer than a hundred are known to exist in the civilized world. Only a handful of events are known to have infused mortal bloodlines with radiant grace, and these lineages are monitored closely by the The Creed of Elihin and The Doctrine of the Four Moons.

If any others exist, they keep themselves well-hidden to preserve their autonomy.

Playable Race Notes
  • Ability Scores: Choose one of: (a) +2 in any; +1 in any other (b) +1 to three different abilities
  • Size: Small or Medium. You choose the size when you select this race.
  • Speed: 30 ft.
  • Lifespan. 80-120 years.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Hands of Erim
  • Healing Hand: As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled.
  • Hand of Ruin: As an action, you can make a melee spell attack (DC = 8 + your proficiency bonus + your charisma modifier) against a creature. On a hit, roll a number of d4s equal to your proficiency bonus. The creature takes this value in necrotic damage.
  • Once you use this trait, you can't use it again until you finish a long rest.
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
  • Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
  • Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Languages. You can speak, read, and write Common and Celestial.
  • Object of Interest. If you are known to be Aasimar in areas controlled by The Creed of Elihin or The Doctrine of the Four Moons, your movements will be highly restricted and leaders will be hesitant to involve you in any dangerous activity. They would much prefer to have you communing with the heavens and reporting what you learn than to risk your bloodline out in the world. If your lineage has been hidden and is discovered, this attitude towards you is compounded with suspicion and you are likely to be apprehended, at least for questioning.

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