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Orc

The orcs of Cael are typically nomadic hunter-gatherers. This is not to be confused with primitive tribalism, and they are well-known throughout the world to be a deeply spiritual and capable people who remain well in tune with the song of the earth. While some bands do turn to raiding or banditry, this is normally only if they are cornered or boxed in by more "civilized" groups attempting to usurp their ways or control their freedom of movement. They are not known to be any more or less prone to violence than any other sapient species. Generally, they keep to themselves and let others be. There is no inherent evil to them and they teach their young to help other travelers in need.

They are among the most prolific practitioners of Animism, and have many shamans and druids.

Playable Race Notes
  • Ability Scores: +2 to STR or CON, +1 to any other.
  • Size: Medium.
  • Speed: 30 ft.
  • Lifespan. 50-70 years.
  • Adrenaline Rush. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.
  • Languages. You can speak, read, and write Common and Goblin (Orc dialect.)

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