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Draxeon

Basic Information

Anatomy

Draxeons are quadrupled predators. They have a leathery hide, scales, two horns and a long prehensile tail. They can grow up to 4 feet tall at the shoulder but average at 3'7". They are on average 6 to 7 feet long, with a good third of that length being the tail. These characteristics have often seen them confused to be of reptilian or draconic origins when they are in fact mammals.     Their hide is soft and warm to the touch. Large chitin-based scales cover the underside of the neck and the chest. Smaller scales cover the outside of their forelegs though not their hind legs. They have a layer of short, coarse fur around the back of the neck, along the spine and around their feet. The dorsal fur continues along the tail and ends in a lion-like tuft. This fur is designed to both insulate and provide extra protection for vulnerable spots. It is usually just a shade or two darker than the hide. Hide and scales will usually vary in colours between creamy or reddish-brown, various shades of grey, gold or light bronze. Usually, their underside will be a lighter colour than the rest. Though it is very rare, there have been a few black draxeons.     Draxeons have rather short snouts and wide jaws. Their teeth are sharp and overlap, which contributes to their renown biting power. Their horns grow from the side of their head and twist upward. They are positioned just forward of their triangular ears. Draxeons have four toes on each foot, each sporting a protactable claw.

Genetics and Reproduction

These creatures mate once every three years and they mate with one partner for life.

Ecology and Habitats

Draxeons are usually found in forest in temperate to arctic climates. Draxeon will usually create burrows un large trees where young ones will remain until their eyes have opened fully.

Dietary Needs and Habits

Draxeons are very timid. They will not approach other creatures if not pressed by the will to survive or protect. They can get quite territorial. They survive on a primary diet of meat though they will often be found foraging for roots, nuts and mushrooms as well.   When hunting, draxeons will usually place themselves upwind and trigger for their prey to run away ahead of them. The pack will track and pace the herd using their sense of smell and eventually close in to identify the weaker members of the herd. They will then harry them down. A draxeon will usually attempt to charge at their prey, using their horns to both gore and hopefully knock their prey down. If possible, they will clamp their jaws on their prey and at the first opportunity use their hind legs to rake their claws against exposed flanks or belly.   When foraging, the draxeon will use their horns to churn the ground and expose roots, nuts or mushrooms.

Additional Information

Perception and Sensory Capabilities

While Draxeon have average hearing and sight, they have a superb sense of smell. In fact, the creatures rely almost entirely on that sense of smell when hunting.
Geographic Distribution

Draxeon CR: 1/4 (50XP)

Medium beast, unaligned
Armor Class: 14
Hit Points: 22hp or 4d8+4
Speed: 40 ft

STR

15 +2

DEX

14 +2

CON

12 +1

INT

3 -4

WIS

14 +2

CHA

6 -2

Saving Throws: Dex Con
Skills: Perception +4, Stealth +4
Senses: Keen Smell. The draxeon has advantage on Wisdom (Perception) checks that rely on smell.
Languages: -
Challenge Rating: 1/4 (50XP)

Charge. If the draxeon moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Actions

Horn. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) 1d6+1 slashing damage.   Bite. Melee Weapon Attack: +4  1d20+4  to hit, reach 5 ft., one target. Hit: (1d6 + 2) 1d6+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be grappled.   Claw. Melee Weapon Attack: +4  1d20+4  to hit, reach 5 ft., one target. Hit: (1d4 + 2) 1d4+1 slashing damage. If the target is a grappled, it must succeed on a DC 15 Strength saving throw or takes an extra 3 (1d6) 1d6 slashing damage.

Suggested Environments

Cold to Temperate forests

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