Charge. If the draxeon moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Horn. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) 1d6+1 slashing damage. Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) 1d6+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be grappled. Claw. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) 1d4+1 slashing damage. If the target is a grappled, it must succeed on a DC 15 Strength saving throw or takes an extra 3 (1d6) 1d6 slashing damage.
Cold to Temperate forests
Comments