Session 111: Memories & Marshes
"Killing their familiar is not how you get someone to help you."
General Summary
The group in Filven Luckbell's study awoke in confusion to the sound of Twill chasing a creature about the tower. A well-placed javelin by Sir Bartleby stopped the creature in its tracks, allowing them to identify the corpse as that of a humunculus--and likely Filven's now-former familiar. Sensing that perhaps they had done enough damage for one trip, the group packed up and headed back towards the Imashi village.
Sounds of a pitched battle drew them to a scene of chaotic battle. The Imashi had lured a large peluda into their midst and were in the process of bringing it down. The party joined in the fray and soon the great beast lay dead. With the hunt concluded, the group was able to speak with one of the village elders. In exchange for the elemental gems they found in Filven's home, the Imashi relinquished the hides of the chimera. Bart, sensing an opportunity to recruit powerful allies, extended an offer to the marsh dwellers. He explained they were tracking a formidable foe--a desert dragon. As trained warriors and capable game hunters, the Imashi would be valuable assets in the upcoming fight. During the course of conversation the elder indicated that these creatures were known to his tribe--as entities called the Irikauz.
Curious how a tribe from deep in the Raingardens would be familiar with the Ushers of Seudihr, Bart pressed them for more information. The elder led them through the jungle to the edge of a steep plateau overlooking a lush valley. Four statues rose up from the valley floor, standing impossibly high and shrouded among the clouds. With Marley's assistance, the paladin was able to scout and make rough sketches of the statues, at least two of which held more than a passing resemblance to slain enemies in Merchevo and Jarrow. The party bid farewell and returned to Mas'Uld to share their information with Jinn.
Jinn, for his part, had been questioning Filven while the rest of the Dragon Punchers were away. The prince pressed the wizard as to how one would attune and use djinn stones. The gnome, using small words and with much disdain, explained the process as best he could. Shortly thereafter, he rather abruptly clammed up, leaving Jinn to sit in awkward silence until his companions returned.
Cornelius was left to guard their new friend while the rest began to debate the next course of action. Bart's sketches seemed to jog something buried deep in Jinn's memories. Gaps were filling, and the information contained therein was of some concern. After explaining the situation to his companions and to Mani, the group decided to visit to one of the local temples for assistance. Inside the temple of Sarenrae the group met with the high priest, an air genasi named Ivellios. They explained the situation and entreated him to aid in unlocking Jinn's altered memories. Ivellios agreed, leaving the party to return to the palace to meet with Majid Baqi and Aditi.
So'asna "Jinn" Mara'hid
Level 17
Elf
Chaotic Neutral Rogue Assassin
(Runaway Prince)
(Runaway Prince)
109 / 109 HP
Sir Bartleby of Calicia
Micah of Nid
Report Date
11 Aug 2019
Primary Location
Secondary Location
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